Time once again for another volume of the Light Rom.That means it's also time for a few new LightWave objects to be released by the friendly folks at the Liquid Light Construction Company. For custom modeling or animation contact the Liquid Light Construction Co. at 604-522-0641 or E-Mail to Jeff_Holinski@mindlink.bc.ca Now the good stuff: hallway.lzh Like most people I used to have a tendancy to use as few lights in my scenes as I could get away with. This archive contains a test I did of a spaceship hallway built without any concern for the number of lights. I wnated to find out how much of a diference it would make to my render quality. It DOES help. The archive should contain the following files: Hallway.lighttest.new (the object) newhallway.scn (the scene file) hallway.txt (this text file) images/pit.hatch.map (the imagemaps for the object) images/hallway.pit.map images/comm.panel.pic images/hexgrid images/many.vert.bars.bsh THERE'S GOT TO BE A CATCH, RIGHT? Sort of... All objects or images in this archive are copyright 1995 Liquid Light Constrution Co. and can be used with the following conditions: You're free to give this archive to friends or upload it to other BBS's so long as all files are included. You're free to use the object in any animations so long as Liquid Light gets credit for the hallway. (you DO put credits on your anims dont you?) You cannot include any part of this archive in a commercial product without written permission of the Liquid Light Construction Co. Sounds reasonable right? Jeff Holinski Liquid Light Construction Co. 604-522-0641